This is a tool for Unity 3D developers wanting to use external controllers. It will allow you to find out what button is being pressed and configure it on inputManager.
Should work with anything such as PS3 controller, PS4, Xbox controllers or more unusual designs. Using bluetooth or an OTG CABLE. Only maps joysticks not keyboards or mice.
email problems to <a href="mailto:niceSpriteSoftware@gmail.com">niceSpriteSoftware@gmail.com</a>
Maps axis x,y, 2-14 using Input.GetAxis (not inverted)
Maps buttons 0-16 using Input.GetButton</br></br>